piece3d
draws board games pieces using the rgl package.
piece3d( piece_side = "tile_back", suit = NA, rank = NA, cfg = pp_cfg(), x = 0, y = 0, z = NA, angle = 0, axis_x = 0, axis_y = 0, width = NA, height = NA, depth = NA, envir = NULL, ..., scale = 1, res = 72, alpha = 1, lit = FALSE, shininess = 50, textype = NA )
piece_side | A string with piece and side separated by a underscore e.g. "coin_face" |
---|---|
suit | Number of suit (starting from 1). |
rank | Number of rank (starting from 1) |
cfg | Piecepack configuration list or |
x | Where to place piece on x axis of viewport |
y | Where to place piece on y axis of viewport |
z | z-coordinate of the piece. Has no effect if |
angle | Angle (on xy plane) to draw piece at |
axis_x | First coordinate of the axis unit vector. |
axis_y | Second coordinate of the axis unit vector. |
width | Width of piece |
height | Height of piece |
depth | Depth (thickness) of piece. Has no effect if |
envir | Environment (or named list) containing configuration list(s). |
... | Ignored. |
scale | Multiplicative scaling factor to apply to width, height, and depth. |
res | Resolution of the faces. |
alpha | Alpha channel for transparency. |
lit | logical, specifying if rgl lighting calculation should take place. |
shininess | Properties for rgl lighting calculation. |
textype | Use |
A numeric vector of rgl object IDs.
See rgl-package
for more information about the rgl
package.
See rgl.material
for more info about setting rgl
material properties.
See geometry_utils
for a discussion of the 3D rotation parameterization.
if ((Sys.getenv("TRAVIS") == "") && require("rgl")) { open3d() cfg <- game_systems("sans3d")$piecepack piece3d("tile_back", suit = 3, rank = 3, cfg = cfg, x = 0, y = 0, z = 0) piece3d("coin_back", suit = 4, rank = 2, cfg = cfg, x = 0.5, y = 0.5, z = 0.25) piece3d("pawn_top", suit = 1, cfg = cfg, x = -0.5, y = 0.5, z = 0.6) piece3d("die_face", suit = 3, cfg = cfg, x = -0.5, y = -0.5, z = 0.375) piece3d("pyramid_top", suit = 2, rank = 3, cfg = cfg, x = 1.5, y = 0.0, z = 0.) }#>#> [1] 18