Changelog
Source:NEWS.md
ppgames 0.8.2
ppgames is superseded in favor of the newer ppcli, ppdf, ppgamer, ppn, and pprules spinoff packages:
- These can all be installed with
piecepackr::install_ppverse() - See <https://piecepackr.r-universe.dev/builds> for more info on the various "ppverse" packages
- Use
ppcli::cat_piece()forcat_piece() - Use similar functions from ppdf for the various
df_*()game setup functions - Use
ppgamer::solve_fujisan()forsolve_fujisan() - Use ppn for various
*_game(),*_ppn(), and*_move()PPN parsing and game visualization functions - Use pprules for various
save_*()piecepack ruleset generators
Bug fixes and minor improvements
-
read_ppn()now usesaffiner::as_coord2d()instead ofpiecepackr:::Point2D()$new()which was an internal function that was removed in the most recent version of piecepackr.
ppgames 0.8.1
New features
New function
save_pocketmod()which is an alternative tosave_ruleset()that saves the ruleset as a “pocketmod” booklet (#110).New function
names_rulesets()lists the games we can generate rulesets for (#144).save_ruleset()/save_rulebook()can now export to non-pdf formats usingpandoc(#76). We can customizepandocoutput using the newcmd_optionsargument, by default we try to pick reasonable defaults based on the file extension and whether its a book or ruleset. Quality varies for the various output formats buthtml,epub, anddocxexport looked “okay”.save_ruleset()/save_pamphlet()/save_pocketmod()support new argumentsgame_info,game_files, andsave_promo_fn(#115). This allows users to generate rulesets using files not located within the ppgames package.save_ruleset()/save_pamphlet()/save_pocketmod()can now embed XMP metadata including Creative Commons license info into pdf output (#71). Requires suggested package xmpdf and the command-line toolexiftool.We now export
normalize_name()which normalizes game names into a standard format for use in R/LaTeX variable names and for use in filenames.We now export
save_promo_image()which saves promo images for games. Default argument for thesave_promo_fnargument insave_pamphlet()/save_pocketmod().-
New starting board generators for specific games:
df_black_pawn_trucking()df_brain_burn()df_burbuja()df_cardinals_guards()df_change_change()df_chariots()df_climbing_man()-
df_cribbage()is a new alias fordf_cribbage_board() df_crocodile_hop()df_galaxy_express()df_lab_rats()-
df_ludo()(#119) df_minishogi()df_one_man_thrag()-
df_piecepack_halma()is a new alias fordf_chinese_checkers() df_sarcophagus()df_shopping_mall()-
df_speedy_towers()(currently supports two players only) df_steppin_stones()df_the_penguin_game()df_tracers()-
df_tula()now supports argumentvariantand Tim Schutz’s variants 1-4
-
save_ruleset()/save_pamphlet()/save_pocketmod()now supports ruleset generation for:- “ludo” (#119)
- “speedy towers”
-
Improved rulesets for:
Bug fixes and minor improvements
cat_piece()now has very basic support for fudge/fate dice (#139)game_kit()now defaults to using the “piecepack” configuration frompiecepackr::game_systems()instead of usingpp_cfg().Fixes bug when launching command-line version of
view_game().save_promo_image()now has an...argument that lets you pass arguments topiecepackr::render_piece().-
Fixes bugs in the following game starting functions:
- Hole in
df_easy_slider()is now in bottom right instead of center
- Hole in
ppgames 0.7.0
New features
There is now a Shiny PPN viewer which can be launched via
view_game(game, shiny=TRUE)orshiny::runApp(system.file("shiny/ppn_viewer", package = "ppgames"))(#27)cat_piece()’scolorargument now supports the value"html"which will colorize the output for HTML usingfansi::sgr_to_html().cat_piece(),plot_move(), andanimate_game()now support the new argumentannotation_scalewhich stretches (or contracts) the placement of the annotated coordinates. By default it uses thescale_factorattribute of thedfargument if present else 1 (#105).cat_piece()supports new “style” argument which alters which Unicode characters are used in the diagram.-
New starting board generators for specific games:
Bug fixes and minor improvements
The “white” background color produced by
cat_piece()ifcolor != FALSEis now less grey.cat_piece()will no longer override an explicitly setcolor=TRUEtoFALSEwhen writing to files.cat_piece()now returns an invisible""instead ofNULLwhen passed zero-row input.The (invisible) character vector returned by
cat_piece()is now length one.cat_move()no longer throws an error for moves that result with zero pieces on the board (#96)The
annotateargument incat_piece(),plot_move(),animate_game()now supports using “none” as an alias toFALSEand “algebraic” as an alias toTRUE(#97)plot_move()now invisibly returns a list with the dimensions of the resulting image.In game starting functions with argument
seedwe now usewithr::local_seed()instead ofset.seed()and ifseed = NULLwe don’t try to set any seed at all (#112).There are now more informative error messages being raised by
rlang::abort()(#109, #111).-
Set/tweaked suits/ranks in following board generators to guarantee each piecepack piece is completely unique:
-
Spread out tile groups further in:
Fixes a bug in setting coin ranks in
df_triactor().
ppgames 0.6.1
New features
-
Portable Piecepack Notation enhancements:
-
There is now support for “relative” locations (#56):
<x,y>meansxunits to the right andyunits up from the pieces’ current location(s)<x,y>|Locationmeansxunits to the right andyunits up fromLocation<x,y>$PieceIdis a shortcut for<x,y>|&PieceIdnDirectionmeans movingnunits in theDirectiondirectionfrom the pieces’s current location(s)
nDirection|Locationmeans movingnunits in theDirectiondirection fromLocationnDirection$PieceIdis a shortcut fornDirection|&PieceId-
These are the supported direction (where “North” is considered “Up”):
- N, E, S, W, U, R, D, L are orthogonal moves for a rectangular board or a hexagonal board
- NE, SE, SW, NW, UR, DR, DL, UL are diagonal moves for a rectangular board
- NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW, UUR, RUR, RDR, DDR, DDL, LDL, LUL, UUL are diagonal moves for a hexagonal board
N?PieceSpecis now a shortcut forN&?PieceSpec!PieceIdis now a shortcut forPieceId-<0,0>An empty PieceId now refers to the “last active” piece(s)
An empty Location now refers to the location of the “last active” piece(s) (#90)
Brace expansions are now expanded before semi-colons are
-
There is now support for rotating pieces around a reference location/pieces (#86):
-
PieceId@>Angle|Locationmeans rotatingPieceIdpiecesAngleangle aroundLocationlocation -
PieceId1@>Angle$PieceId2is a shortcut forPieceId1@>Angle|&PieceId2 -
PieceId$>Angleis a shortcut forPieceId@>Angle$PieceId
-
-
The
+move token “flips” pieces (#87)- If “pyramid_top” flips to “pyramid_face”
- Other pyramid sides flip to “pyramid_top”
- “die_face” flips to “die_face” but with a new rank plus three mod 6
- Other pieces flip back and forth from “back” <-> “face”, “top” <-> “base”, “left” <-> “right”
-
New function
view_game()provides a simple command-line PPN viewer/editor.New function
cat_game()renders a plaintext animation of a game within the terminal.New function
write_ppn()takes a list of parsed PPN files and writes it to a file.-
New starting board generators for specific games:
-
df_chinese_checkers()withdf_mini_halma()as an alias df_coin_collectors()df_easy_slider()df_evade()df_iceberg()df_grasshopper()df_jul_gono()df_landlocked()df_mathrix()df_quatri()df_pass_the_food()df_piece_gaps()df_piece_packing_pirates()df_piecepack_klondike()df_skyscrapers()df_slides_of_action()df_the_magic_bag()df_tower_of_babel()
-
-
save_ruleset()/save_pamphlet()now supports ruleset generation for:- “pass the food”
save_pamphlet()now supports the argumentduplex_edge(desired two-sided printing edge) that controls how the second page is oriented.
If “short” it is flipped up (the new default, easier to preview on computer) and if “long” it is flipped down (common two-sided printer setting) (#74).-
cat_piece()now supports the argumentreorientwhich allows it to first reorient all pieces or just the rank/suit symbols:- The default “none” (or
FALSE) means don’t reorient any pieces/symbols. - “all” (or
TRUE) means setting the angle to zero for all pieces. - “symbols” means just re-orient suit/rank symbols but not the orientation of the piece itself. In particular, in contrast with “all” this preserves the location of the upper-left “corner” of piecepack tile faces.
- The default “none” (or
cat_piece()now supports the argumentannotatewhich allows one to add coordinate information to plaintext diagrams. It is a bit more limited than the support inplot_move()/animate_game().
Bug fixes and minor improvements
-
animate_game()transitions have been improved:- Situations where the board is completely empty of pieces should now be handled correctly
- “Deleted” pieces now should no longer (automatically) be “on top” (#92)
cat_piece()now returns the text diagram as a character vector invisibly.Now if
cat_piece()’s argumentfileisNULLwe don’t callcat()(and return the text diagram as a character vector).cat_piece()now has very basic support for non-icehouse pyramids (#81)The tiles in
df_ice_floe()have been shifted slightly.Checkers set-up is now “mirrored” (pieces on bottom-left instead of bottom-right) to match traditional checkers set-up.
Breaking Changes
-
The following rectangular board utility functions have been removed and marked Defunct:
-
grid.board_rect_cells(), use the “board” pieces frompiecepackr::game_systems()$checkers1withpiecepackr::grid.piece()instead -
grid.board_rect_points(), use the “board” picees frompiecepackr::game_systems()$gowithpiecepackr::grid.piece()instead -
grid.board_rect_tiles(), usepiecepackr::pmap_piece(df_rect_board_tiles())instead
-
Interpretation of the
game/bookargument insave_ruleset,save_pamphlet,save_rulebooknow follows similar rules as theGameTypeargument in PPN, in particular now use arguments like"American Checkers"instead of"american-checkers".By default
save_pamphlet()now orients the second page up instead of down. To restore prior behaviour (second page flipped down) manually set the argumentduplex_edgeto “long”.-
The id column in the data frames returned by
read_ppn()is now different (#94):- It is now a character vector instead of integer vector
- New pieces are a single number (like before) which they keep during simple moves (i.e. no 3D rotations or replacements)
- When pieces are 3D rotated we increment a number after a single
.(introducing it if not there) - When pieces are “replaced” with different pieces we increment a number after a double
..(introducing it if not there)
These changes allow for more fine-tuned animation possibilities.
ppgames 0.5.1
New features
-
New starting board generators for specific games:
-
Portable Piecepack Notation enhancements:
Can now identify pieces within a stack of pieces with square brackets e.g.
*b4[2:3](#18)Can now “drop” pieces beneath other pieces with backslash e.g.
S\b2(#53)Can now “move” pieces beneath other pieces with underscore or combining double breve below e.g.
b2_b4(#53)Can now restrict where in the piece order a piece will be after a drop/move with percent sign to indicate the piece it should go before (or after) in the internal piece ordering e.g.
b2@b3%e4[2](#53)There are also new shortcut tokens
@%,\%,-%,_%for the common case where you want to move/drop above/beneath a specific piece e.g.b4@%b5[2]is equivalent toS@&b5[2]%b5[2]which is equivalent toS@b5%b5[2](#53)Can now identify pieces with a “non-greedy” search
?(#55) or a “greedy” search/.Can now partially update specification of a piece with
~(#57);can now be used to indicate the insertion of the minimal move number.which has been interpreted to mean the previous move number with an extra.tacked to the end.Can now have identical
MoveNumbersbut will emit a warning if identicalMoveNumbersare found.Can now directly set piece attributes for suit, rank, angle, and configuration (#35)
-
Can now specify the following additional game systems (#59):
- standard six-sided dice (in six colors)
- (French) Tarot playing cards (plus 3 types of Jokers), this is a superset of the standard deck of playing cards
- (double-6) dominoes (‘standard’ set plus sets in six colors)
- checkers (for 1" and 2" cell sizes, in six colors)
- chess (for 1" and 2" cell sizes, in six colors)
- go (with stones in six colors)
- meeples (in six colors)
- piecepack dice cards
Can now define and use macros (#60)
Bug fixes and minor improvements
-
plot_move()andanimate_game()improvements:- The
annotateoption can now also be set to"cartesian". - Both
plot_move()andanimate_game()will now automatically adjust dimensions and coordinates if (parts of) pieces would otherwise be drawn too close (or past) zero on either the x or y axes. - If
file == NULLthenanimate_game()will setdevAskNewPage(TRUE)and then will plot each move of the game in a new graphics device (ifnew_device=TRUE) or the current graphics device asking user to press enter before drawing the next move (#41). - If
fileends in.htmlthenanimate_game()will useanimation::saveHTML(). - If
fileends in an file format that isn’t.gifor.html(such as.mp4) thenanimate_game()will useanimation::saveMovie(). - Pixel dimensions of
animate_game()are now always adjusted to be an even number (a requirement of.mp4animations). - Can now manually set
width,height, andppiarguments. - New argument
.fthat allows different graphic functions to be used (in particularpiecepackr::piece3d()andpiecepackr::piece()(#54).
- The
Tiles are now spread out more in
df_desfases()and its “scale factor” attribute has been set to 3.save_ruleset() / save_pamphlet()can now set PDF metadata (Title, Author, Subject, Keywords, Creator) (#69)-
save_rulesetsupports ruleset generation for:- alquerque
Breaking Changes
-
resargument inplot_move()renamed toppi(to avoid possible clash withresargument inpiece3dorpiece). -
△(U+25b3) no longer part of PPN.
Instead use▲(U+25b2) or/\plus a color “suit” (RKGBYW) to indicate Icehouse pyramids.
ppgames 0.4.1
animate_gamenow hasn_transitionsargument that usestweenrto try to interpolate transition frames (#32).-
New starting board generators for specific games:
-
Portable Piecepack Notation enhancements:
- Can now (re)move a stack of pieces e.g.
2b2-d4,*3d5,b4:2d5. - Default parser now uses both
GameTypeandSetUpto create starting setup (#49). - Can now specify alternate movetext parsers with
MovetextParser(#50). - Can now specify game
SysteminGameType/SetUpfields. - Can now specify
SetUp: None(orGameType: None). - Can now specify
ScalingFactorin the default movetext parser or as anattributeof the starting data frame (#52). -
PieceIdcan now refer to piece at beginning of the move with^. -
Locationcan now be&PieceId. - Can now rotate pieces with
@>move token. - Can now “swap” pieces with
#move token.
- Can now (re)move a stack of pieces e.g.
Bug fixes and minor improvements
-
cat_piece()now has basic support for the followinggame_systems:-
bitandboardcomponents fromcheckers1andcheckers2 -
tilecomponent fromdominoes,dominoes_black,dominoes_bluedominoes_green,dominoes_red,dominoes_white,dominoes_yellow. Only supports double-6 domino ranks (and not the remaining double-12 domino ranks). -
diecomponent fromdice -
pyramidcomponent fromicehouse_pieces -
tilecomponent fromsubpack
-
cat_piece()now also has basic support for (piecepack) matchsticks.
ppgames 0.3.1
New features
df_alice_chess(),df_chaturaji(),df_international_chess(),df_four_seasons_chess(),df_shogi(),df_ultima(),df_xiangqi()now have a new argumenthas_subpackwhich ifTRUEwill provide alternative piecepack “stackpack” diagrams.-
New starting board generators for specific games:
-
Aliases added for some existing starting board generators:
-
Portable Piecepack Notation enhancements:
New function
save_pamphlet()which is an alternative tosave_ruleset()that saves the ruleset as a trifold pamphlet.
Breaking changes
- Arguments for starting board generators have been changed.
In particular functions no longer takes piecepackr configuration list objects as arguments but instead uses arguments likehas_matchsticksto determine how to customize output. - Instead of an
output_dirargument bothsave_rulesetandsave_rulebooknow use anoutputfile argument. -
df_fide_chess()renameddf_international_chess(), corresponding ruleset was renamed international-chess.
Bug fixes and minor improvements
- Fixes bug in starting Ultima diagram generated by
df_ultima(). - Fixes bug in color of coin faces in Unicode plaintext diagrams if placed above previously colored piece.
-
cat_piece()andcat_move()now has limited support for a “cfg” column “playing_cards_expansion” and “dual_piecepacks_expansion”. - Minor improvements to
save_ruleset()/save_rulebook()output.
In particular in addition to the default “letter” paper size can now specify “A4” output. - Improved rulesets for “american checkers”.
ppgames 0.2.1
New features
Added Unicode plaintext piecepack diagram generating function
cat_piece(). Thanks James Vipond for some Unicode character suggestions.Added prototype “Portable Piecepack Notation utilities”
read_ppn(),animate_game(),plot_move(), andcat_move()(#11).-
Starting board generators for specific games:
Fuji-san solver
solve_fujisan()(#22).
Breaking changes
-
df_ultima_chess()renameddf_ultima(),df_baroque_chess()added as an alias. Corresponding ruleset was renamed “ultima”.
ppgames 0.1.0
Initial release of R package version.
-
Flexible rectangular starting board generators:
-
Starting board generators for specific games:
df_alice_chess()df_american_checkers()df_backgammon()df_chaturaji()-
df_cribbage_board()andtextGrob_cribbage_board()for textual annotation (#7) df_fide_chess()df_four_field_kono()df_four_seasons_chess()df_nine_mens_morris()df_shogi()-
df_tablut()(#10) df_ultima_chess()df_xiangqi()
Preliminary work on an GameKit class
game_kitPrototype ruleset/rulebook generators
save_rulesetandsave_rulebook-
save_rulesetsupports ruleset generation for:- alice chess
- american checkers
- backgammon
- cribbage
- chaturaji
- fide chess
- four field kono
- four seasons chess
- nine mens morris
- tablut
- twelve mens morris
- ultima chess
- xiangqi